Video Game Character Agency in The Starless Sea by Erin Morgenstern

Erin Morgenstern’s The Starless Sea winks at the contrast between the perception of agency within the main character of a video game and that of a novel. Bioshock, a 2007 first-person shooter, interrogates the same question of agency through the main character of a video game.

The Hopeful Wanderer – Longing to Leave

When I left a labyrinth full of unsettling creatures, I went out through the wrong exit. Ahead, a simple wooden gate, twice my height with a neat pitched roof, blocked my way forward, more wooden fencing stretching to either side. Almost as if to keep those strange cave creatures from getting out this way. Although … Continue reading The Hopeful Wanderer – Longing to Leave

The Hopeful Wanderer – Preservation Efforts

Without a breath of air to stir them, a plume of snowflakes rose up from the drifts coating the mountainside. Where the morning sunlight had not yet touched, deep blue shadows crept beneath a forest of firs. Nothing moved but the flurry of flakes, whirling around each other, the whole cluster angling upward along the … Continue reading The Hopeful Wanderer – Preservation Efforts